This doesn't seem to work in 4K. If I try to use it on my 4K monitor it's noticeably off-center and only covers 75% of the screen (as if it's a 1440p monitor). The menus are also noticeably blurry.
how to create your own .slang shader? I just want to place my own translucent png picture on my screen. Where's the freaking guide for normal people, not for crazy programmists?
Ok I see the problem, SG is getting bit confused with the paths. Will fix but will also try to include them since compile times on MBZ derivatives are brutal. Update: actually it's over 2000 presets, not sure I can include all of them, so will at least make sure you can import.
Could you try 1.0.7, please? I fixed the paths problem and also added caching to speed up compilation of MBZ-derivatives. I can import CyberLab shaders now (you need to install them in RA first and then import from RA's directory, as they depend on other shaders there)
I'm having trouble with importing .slang shaders. When I import a shader the "Compiling Shader" window comes up, but I never get past that stage. I've only imported 1 or 2 correctly. I'm downloading the shaders below from the Themaister's slang-shaders. Is there a way to know which shaders will import successfully, and which to stay away from?
* This is a very old repo, slang shaders have moved to libretro/slang-shaders
* This warp shader is already included in ShaderGlass, under RetroArch Library / warp category
* I tried all these three old ones nevertheless and they all imported fine for me, if you're still having trouble can you post a link directly to a .slangp or .slang which causes the hang, please; if a shader fails to compile there should be an error message so I will double-check that
Thanks for the quick response! Here is a link to 3 shaders that aren't working for me: https://github.com/libretro/slang-shaders/tree/master/warp/shaders. I know most of the shaders in this repo are already in the RetroArch library but right now I'm just fiddling with the import tool to see if I can get it to work.
Is there any info I can provide you to help with the troubleshooting?
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This doesn't seem to work in 4K. If I try to use it on my 4K monitor it's noticeably off-center and only covers 75% of the screen (as if it's a 1440p monitor). The menus are also noticeably blurry.
how to create your own .slang shader? I just want to place my own translucent png picture on my screen. Where's the freaking guide for normal people, not for crazy programmists?
Could we possibly include this shader pack in the upcoming release? https://github.com/CyberLabSystems/CyberLab-Mega-Bezel-Death-To-Pixels-Shader-Pr...
Whenever I attempt to manually add any of them, I encounter an error. thanks btw.
Ok I see the problem, SG is getting bit confused with the paths. Will fix but will also try to include them since compile times on MBZ derivatives are brutal.
Update: actually it's over 2000 presets, not sure I can include all of them, so will at least make sure you can import.
Could you try 1.0.7, please? I fixed the paths problem and also added caching to speed up compilation of MBZ-derivatives. I can import CyberLab shaders now (you need to install them in RA first and then import from RA's directory, as they depend on other shaders there)
I'm having trouble with importing .slang shaders. When I import a shader the "Compiling Shader" window comes up, but I never get past that stage. I've only imported 1 or 2 correctly. I'm downloading the shaders below from the Themaister's slang-shaders. Is there a way to know which shaders will import successfully, and which to stay away from?
* This is a very old repo, slang shaders have moved to libretro/slang-shaders
* This warp shader is already included in ShaderGlass, under RetroArch Library / warp category
* I tried all these three old ones nevertheless and they all imported fine for me, if you're still having trouble can you post a link directly to a .slangp or .slang which causes the hang, please; if a shader fails to compile there should be an error message so I will double-check that
Thanks for the quick response! Here is a link to 3 shaders that aren't working for me: https://github.com/libretro/slang-shaders/tree/master/warp/shaders. I know most of the shaders in this repo are already in the RetroArch library but right now I'm just fiddling with the import tool to see if I can get it to work.
Is there any info I can provide you to help with the troubleshooting?