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This doesn't seem to work in 4K. If I try to use it on my 4K monitor it's noticeably off-center and only covers 75% of the screen (as if it's a 1440p monitor). The menus are also noticeably blurry.

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how to create your own .slang shader? I just want to place my own translucent png picture on my screen. Where's the freaking guide for normal people, not for crazy programmists?

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Could we possibly include this shader pack in the upcoming release? https://github.com/CyberLabSystems/CyberLab-Mega-Bezel-Death-To-Pixels-Shader-Pr...


Whenever I attempt to manually add any of them, I encounter an error. thanks btw.

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Ok I see the problem, SG is getting bit confused with the paths. Will fix but will also try to include them since compile times on MBZ derivatives are brutal.
Update: actually it's over 2000 presets, not sure I can include all of them, so will at least make sure you can import.

Could you try 1.0.7, please? I fixed the paths problem and also added caching to speed up compilation of MBZ-derivatives. I can import CyberLab shaders now (you need to install them in RA first and then import from RA's directory, as they depend on other shaders there)

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I'm having trouble with importing .slang shaders. When I import a shader the "Compiling Shader" window comes up, but I never get past that stage. I've only imported 1 or 2 correctly.  I'm downloading the shaders below from the Themaister's slang-shaders. Is there a way to know which shaders will import successfully, and which to stay away from?

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* This is a very old repo, slang shaders have moved to libretro/slang-shaders

* This warp shader is already included in ShaderGlass, under RetroArch Library / warp category

* I tried all these three old ones nevertheless and they all imported fine for me, if you're still having trouble can you post a link directly to a .slangp or .slang which causes the hang, please; if a shader fails to compile there should be an error message so I will double-check that

Thanks for the quick response! Here is a link to 3 shaders that aren't working for me: https://github.com/libretro/slang-shaders/tree/master/warp/shaders. I know most of the shaders in this repo are already in the RetroArch library but right now I'm just fiddling with the import tool to see if I can get it to work. 

Is there any info I can provide you to help with the troubleshooting?

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