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This looks fantastic! Do you have any plans to bring it to Mac in the future as well? 

Having a lot of trouble capturing gameplay with shader glass active using OBS studio. Zero success. 

  • When Shader Glass is using Window mode to capture your game, it won't render in OBS
  • When you minimize Shader Glass to access OBS, it breaks the capture
  • I've tried all the suggestions on the official documentation switching to game mode/ specific window capture etc.
  • (1 edit)

    I cant wait to try this amazing app!  I would love to package this with my game. This is really going to take things to the next level! Thank you for making this available to us!

    (+1)

    I can't thank you enough for this app!!! I love it!!!

    No worries, that's awesome!

    (+1)

    I am really in love with this application! I've sometimes been wanting to just display ShaderGlass over my monitor in general, not only for gaming. Is there a way to have ShaderGlass affect my mouse as well? I'm mainly asking for curved shaders, is there a way to have that curve effect on top of the mouse, so that it is aligned with the screen? Thank you!

    (+1)

    Woah, this is really cool!! This may be covered in licensing info elsewhere so I apologize if that is the case - but are you OK with this being used in content creation such as youtube, twitch, etc?

    (+2)

    Sure, it's free and open source software!

    Ey sorry to bother but is there any chance to make this work with sharex? because i use it to screenshot while i play my retro games and would be great if it caught the overlay too, or if its already possible i would want to know how to set it up.

    Try setting your game as Window Input rather than Desktop, this should make it possible to capture by external tools.

    any perfect EGA shader?

    (-1)

    This doesn't seem to work in 4K. If I try to use it on my 4K monitor it's noticeably off-center and only covers 75% of the screen (as if it's a 1440p monitor). The menus are also noticeably blurry.

    (-3)

    how to create your own .slang shader? I just want to place my own translucent png picture on my screen. Where's the freaking guide for normal people, not for crazy programmists?

    (-1)

    Could we possibly include this shader pack in the upcoming release? https://github.com/CyberLabSystems/CyberLab-Mega-Bezel-Death-To-Pixels-Shader-Pr...


    Whenever I attempt to manually add any of them, I encounter an error. thanks btw.

    (1 edit)

    Ok I see the problem, SG is getting bit confused with the paths. Will fix but will also try to include them since compile times on MBZ derivatives are brutal.
    Update: actually it's over 2000 presets, not sure I can include all of them, so will at least make sure you can import.

    Could you try 1.0.7, please? I fixed the paths problem and also added caching to speed up compilation of MBZ-derivatives. I can import CyberLab shaders now (you need to install them in RA first and then import from RA's directory, as they depend on other shaders there)

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