Yes, but I'm hoping that will be fixed with the most recent release or that I have settings messed up. I have a high end laptop that should be able to ape the effects but I get stuttering with everything from retro games to rpg maker games, to triple aaa (eww lol). If anyone has any pointers I would appreciate it.
This is amazing stuff. Would it be possible to save window size and position co-ordinates when you save a profile? It only saves shader used, pixel size etc AFAIK. I know you can check 'remember position' but I have a few different apps with different window positions required (and specifically, games that use a horizontal display and ones with a vertical display) and I have to manually re-adjust every time I change games. I first tried saving a horizontal profile and a vertical profile, but I guess it doesn't work that way? Thanks again for such a game-changing piece of software!
Biggest bummer about switching over to Linux is that this doesn’t work anymore lol. If anybody knows of a similar project for Linux, let me know - because ShaderGlass was awesome for retro gaming.
I've never used hyprland. Also make sure to open images in new tab if you want to see the effects cause the compression on github will sorta remove the effect. I hope you enjoy using Linux, it's pretty cool if you can get over all this stuff.
Thanks, you're right: this shader can only support 585px wide-input on DirectX due to texture scaling limits; you should still be able to use it if you set your (smaller that 585px wide) input first, but I will fix the crash.
Wanted to thank the dev(s) for all the hard work and continued improvement on this amazing app based on community feedback and qol updates. Truly deserves more recognition from the retro community, keep up the amazing work!
I've been using shaderglass for so long, it's an amazing tool just to mess around with and incredibly impressive. And so easy to use. Thank you for putting so much love into a free, open source tool!!
I wonder if its limitation or I am doing something wrong - when I am playing DOS box game and DOS box goes full screen it negates Shader Glass entirely. Is it possible to use it in full screen or I have to play in windowed more? Overall fantastic software!
alt+tab will simlpy go out of full screen and go into small window. As I want to keep playing on entire screen I need to go borderless window - something like @mausimus said. But thanks.
You need to play DOSBox in borderless fullscreen (fullscreen resolution = 0x0), then press Ctrl+Shift+G to put ShaderGlass on top. By default DOSBox runs in exclusive fullscreen and ShaderGlass can't work in this mode.
Also, consider running DOSBox in windowed mode, set Input -> Window in ShaderGlass, click back to DOSBox to give it focus and then do Ctrl+Shift+G - this should make ShaderGlass scale the window into fullscreen.
This works great visually - it does scale up but unless I am missing something after I do Ctrl+Shift+G I am no longer controlling game but rather I am in Shader Glass. And yes, I do bring focus to DOSBox first but then it switches... Am I doing something wrong or thats the way it works?
Ctrl+Shift+G shouldn't take away focus from DOSBox, it's a global shortcut so press it while you are active in DOSBox. If this doesn't work for some reason, try Alt+Tab to switch focus back to DOSBox while ShaderGlass is fullscreened and the game should remain underneath but give you control; both approaches work fine in my testing.
Anyone have a weird interaction with Steam Remote Play and Shaderglass? I heard about a trick to use Shaderglass + Steam as something like Parsec and Moonlight. But, recently I've seen the combination zoom in or out due to clicking on the middle button and dragging it left or right. Not the intended use by far but baffling.
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Oh my globb!!! The last update is so cooool. Now I can have ShaderGlass in my second monitor with YouTube or Discord without losing the image.
Thank you so so much!
Unfortunately, the yellow border renders this program completely unusable for me.
Just wanted to come back and say thank you again. I use this pretty much every day and can't imagine my life without it now, honestly.
That's awesome, thanks for letting me know - and enjoy!
Does this device add any latency to gameplay?
Yes, but I'm hoping that will be fixed with the most recent release or that I have settings messed up. I have a high end laptop that should be able to ape the effects but I get stuttering with everything from retro games to rpg maker games, to triple aaa (eww lol). If anyone has any pointers I would appreciate it.
This is amazing stuff. Would it be possible to save window size and position co-ordinates when you save a profile? It only saves shader used, pixel size etc AFAIK. I know you can check 'remember position' but I have a few different apps with different window positions required (and specifically, games that use a horizontal display and ones with a vertical display) and I have to manually re-adjust every time I change games. I first tried saving a horizontal profile and a vertical profile, but I guess it doesn't work that way? Thanks again for such a game-changing piece of software!
Thank you for continuous development. In many cases this is the dream come true for me. Fantastic software!
Biggest bummer about switching over to Linux is that this doesn’t work anymore lol. If anybody knows of a similar project for Linux, let me know - because ShaderGlass was awesome for retro gaming.
I found a picom shader that has a bunch of features for having that old CRT effect.
https://github.com/ikz87/picom-shaders
I don't know how you set it up but if I figure out how to set it up then I'll let you know.
There's also CRT effects for hyprland.
https://github.com/hyprland-community/awesome-hyprland/issues/22
I've never used hyprland. Also make sure to open images in new tab if you want to see the effects cause the compression on github will sorta remove the effect. I hope you enjoy using Linux, it's pretty cool if you can get over all this stuff.
Picom-Shaders seems straightforward, you need to have Picom. The problem is that it runs in x11 and I’m in Wayland.
Hyprland Effects looks cool, but Hyprland is a pain to get going on my desktop. Setting up a multi-monitor config is unnecessarily tedious.
when I try shader retrocrisis rc-gdv-ntsc-nes-rgb-100 the program crashes is there anyway to fix this thanks
Thanks, you're right: this shader can only support 585px wide-input on DirectX due to texture scaling limits; you should still be able to use it if you set your (smaller that 585px wide) input first, but I will fix the crash.
Wanted to thank the dev(s) for all the hard work and continued improvement on this amazing app based on community feedback and qol updates. Truly deserves more recognition from the retro community, keep up the amazing work!
Thanks a lot!
i just make and acc to say thanks you
awesome, thanks ;)
When will we see a linux port?
I've been using shaderglass for so long, it's an amazing tool just to mess around with and incredibly impressive. And so easy to use. Thank you for putting so much love into a free, open source tool!!
I wonder if its limitation or I am doing something wrong - when I am playing DOS box game and DOS box goes full screen it negates Shader Glass entirely. Is it possible to use it in full screen or I have to play in windowed more? Overall fantastic software!
alt+tab
alt+tab will simlpy go out of full screen and go into small window. As I want to keep playing on entire screen I need to go borderless window - something like @mausimus said. But thanks.
You need to play DOSBox in borderless fullscreen (fullscreen resolution = 0x0), then press Ctrl+Shift+G to put ShaderGlass on top. By default DOSBox runs in exclusive fullscreen and ShaderGlass can't work in this mode.
Thank you! I will try it!
Also, consider running DOSBox in windowed mode, set Input -> Window in ShaderGlass, click back to DOSBox to give it focus and then do Ctrl+Shift+G - this should make ShaderGlass scale the window into fullscreen.
This works great visually - it does scale up but unless I am missing something after I do Ctrl+Shift+G I am no longer controlling game but rather I am in Shader Glass. And yes, I do bring focus to DOSBox first but then it switches... Am I doing something wrong or thats the way it works?
Ctrl+Shift+G shouldn't take away focus from DOSBox, it's a global shortcut so press it while you are active in DOSBox. If this doesn't work for some reason, try Alt+Tab to switch focus back to DOSBox while ShaderGlass is fullscreened and the game should remain underneath but give you control; both approaches work fine in my testing.
Anyone have a weird interaction with Steam Remote Play and Shaderglass? I heard about a trick to use Shaderglass + Steam as something like Parsec and Moonlight. But, recently I've seen the combination zoom in or out due to clicking on the middle button and dragging it left or right. Not the intended use by far but baffling.
Thank you!