ShaderGlass 1.1 released!
ShaderGlass » Devlog
New major release. Changes since v1.0:
- ability to import .slangp/.slang shaders on the fly
- shader library refresh: added koko-aio and retro-crisis
- ability to tag personal favorites
- new frame timing mechanism for smoother capture
- option to save window position
- ability to crop input window (Input -> Window -> Crop)
- 100% FPS now default (+option to remember)
- vertical orientation option (vertical scanlines, i.e. arcade cabinet style)
- option to save defaults
- option to lock scale changes
- advanced menu with DXGI settings
- minor menu rearrangement
Files
ShaderGlass-1.1.0-win-x64.zip 44 MB
20 days ago
Get ShaderGlass
ShaderGlass
Retro shaders on top of any Windows app
More posts
- ShaderGlass 1.0.3 beta34 days ago
- ShaderGlass 1.0 released!63 days ago
- ShaderGlass 0.9 releasedAug 10, 2023
- ShaderGlass 0.8 releasedJun 04, 2023
- ShaderGlass 0.7 releasedDec 19, 2021
- ShaderGlass 0.6 final releasedOct 31, 2021
- ShaderGlass 0.6 beta releasedOct 17, 2021
Comments
Log in with itch.io to leave a comment.
Love to see more updates. However, I've been having issues with FPS, has anyone else had this? I have a 144hz monitor, and on older versions (pre-1.0) I was able to run at 144 fps, but now even with FPS set to 100% I am only getting 64 fps. This is unfortunately pretty noticeable, is there a way to fix this?
Great seeing this get so many updates!!!
I don't know if this is possible or inside the scope of the project, but it would be great to have a way of having super resolutions work for use in actual CRTs. Right now the only way to use non-retroarch or MAME games in 240p on CRTs with a newer Nvidia card is through Retroarch with the WindowCast core which is really convuluted and glitchy.
Thanks! I'm not really familiar with this scenario nor have access to a CRT so not sure what exactly it would take for ShaderGlass to be able to help here, but I wouldn't rule anything out. If you'd like to open a Feature Request on GitHub ideally with some info, that might get more attention.
Dope update. Any plans to import from sites like shadertoy and glslsandbox for example?
Thanks! I was kinda thinking about having a mini-editor window, where you could also paste in from ShaderToy, but pretty early stages.